A first-person shooter prototype made with Unreal Engine, showcasing AI behaviors and advanced physics-based gameplay.
A 3D animation project created using Blender, showcasing character animation and environment design.
A classic 2D space shooter game developed using Python and the Pygame library. Includes basic game mechanics.
A VR game developed with Unity, focusing on immersive environments and interaction within virtual reality.
I'm Nebil Gokdemir, a passionate game developer with a strong foundation in computer science. I hold degrees from California State University, Fullerton and Santa Monica College. I specialize in creating immersive game experiences using Unreal Engine and Unity, with hands-on experience in programming languages like C++, C#, Java, and Python. I have a solid understanding of data structures, algorithms, object-oriented programming, and AI for games. My goal is to combine creativity with technical expertise to build fun, polished, and engaging games. I'm always learning, always building, and excited to collaborate with others who share a love for innovation and interactive storytelling.
Bachelor's in Computer Science, California State University, Fullerton (Spring 2024)
Associate Degree in Computer Science, Santa Monica College (2021)